The Marvel Rivals team just dropped their latest patch notes (20250110) on January 9th on their website, and I’ve got all the details about what’s changing when Marvel Rivals Season 1 kicks off on January 10th, 2025.
This patch brings quite a few changes to balance things out. Some heroes are getting small boosts while others are being toned down a bit. The development team mentioned they’re keeping most Team-Up abilities as they are for now since everyone’s still getting used to the game. They’re planning bigger changes for Season 2, but for now, we’re looking at small tweaks to make sure everything runs smoothly.
Before we dive into all the specific numbers and changes, it’s worth noting that these adjustments aim to open up more team combinations. They’ve particularly focused on making sure no single strategy (like those double shield setups) becomes too dominant. Now without wasting any time let us take a look at Marvel Rivals Season 1 Patch notes.
Let’s start with the Vanguards. These heroes are getting some interesting adjustments to their survivability and engagement patterns. Here are all the changes:
Captain America | |
Ability | Changes |
Living Legend | • Living Legend shield restoration delay reduced: 3s → 2s |
Liberty Rush | • Cooldown reduced: 12s → 10s |
Base Stats | • Health increased: 650 → 675 |
Freedom Charge (Ultimate) | • Energy cost reduced: 3400 → 3100 • Additional Health per second reduced: 110 → 100 |
Doctor Strange | |
Ability | Changes |
Maelstrom of Madness / Gamma Maelstrom | • Added damage falloff to Maelstrom of Madness and Gamma Maelstrom • Starts at 5 meters • Reduces to 70% damage at 8 meters |
Shield of the Seraphim | • Shield value recovery rate reduced: 80/s → 70/s |
Thor | |
Ability | Changes |
Base Stats | • Health increased: 500 → 525 |
God of Thunder (Ultimate) | • Added complete immunity to control effects during ultimate |
Hulk | |
Ability | Changes |
Indestructible Guard | • Hero Hulk gamma shield value reduced: 250 → 200 |
Venom | |
Ability | Changes |
Symbiotic Resilience | • Bonus health ratio per lost health point increased: 1.0 → 1.2 |
Feast of the Abyss (Ultimate) | • Base damage increased: 40 → 50 |
Moving on to our damage dealers. The Duelist changes focus a lot on fine-tuning their engagement ranges and making their ultimates more impactful. Let us take a look at all the changes:
Black Panther | |
Ability | Changes |
Spirit Rend | • Health gained from Vibranium Marks refresh reduced: 40 → 30 • Maximum additional health cap reduced: 120 → 75 |
Black Widow | |
Ability | Changes |
Edge Dancer | • First effect radius increased: 3m → 5m |
Fleet Foot | • Stamina recovery time (0 to full) reduced: 12s → 4s |
Electro-Plasma Explosion (Ultimate) | • Maximum power charge time reduced: 1s → 0.6s |
Hawkeye | |
Ability | Changes |
Blast Arrows | • Reduced spread angle between arrows |
Archer’s Focus (Passive) | • Triggering distance reduced: 60m → 40m • Maximum additional damage reduced: 80 → 70 |
Hela | |
Ability | Changes |
Base Stats | • Health reduced: 275 → 250 |
Magik | |
Ability | Changes |
Darkchild Form (Umbral Incursion) | • Umbral Incursion damage increased: 115 → 135 |
Moon Knight | |
Ability | Changes |
Hand of Khonshu (Ultimate) | • Talon count increased: 10 → 14 • Explosion radius per talon increased: 4m → 5m |
Namor | |
Ability | Changes |
Monstro Spawn/Frozen Spawn | • Improved throwing accuracy for Monstro Spawn and Frozen Spawn • Enhanced targeting system for better placement control |
Psylocke | |
Ability | Changes |
Dance of the Butterfly (Ultimate) | • It will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.). |
The Punisher | |
Ability | Changes |
Deliverance/Adjudication | • Reduced spread on weapons |
Scarlet Witch | |
Ability | Changes |
Chaos Control | • Fixed damage per second increased: 50 → 60 • Percentage damage per second reduced: 5% → 3% |
Chthonian Burst | • Projectile damage increased: 30 → 35 |
Storm | |
Ability | Changes |
Wind Blade | • Projectile speed increased: 100m/s → 150m/s • Base damage increased: 50 → 55 |
Bolt Rush | • Damage increased: 70 → 80 |
Omega Hurricane (Ultimate) | • Self bonus health increased: 350 → 450 • Post-ultimate health decay: Now reduces at 100 per second instead of instant removal |
Squirrel Girl | |
Ability | Changes |
Unbeatable Squirrel Tsunami (Ultimate) | • New targeting system: Squirrels now target nearest enemy after bouncing • Squirrel tsunami health reduced: 600 → 300 |
Winter Soldier | |
Ability | Changes |
/ Bionic Hook and Tainted Voltage | • Bonus health increased: 30 → 40 |
Roterstern | • Projectile damage increased: 70 → 75 • Area damage reduced: 70 → 65 • Damage decay at 40 meters reduced: 65% → 60% |
Base Stats | • Health increased: 250 → 275 |
Wolverine | |
Ability | Changes |
Base Stats | • Health increased: 300 → 350 |
Undying Animal | • Damage reduction ratio decreased: 50% → 40% |
Cloak & Dagger | |
Ability | Changes |
Dagger Storm | • Cooldown reduced: 15s → 12s |
Eternal Bond (Ultimate) | • Dash count increased: 3 → 4 |
Jeff the Land Shark | |
Ability | Changes |
It’s Jeff! (Ultimate) | • Range changed from 10m sphere to cylindrical field (10m radius, 5m height) |
Joyful Splash | • Healing increased: 140/s → 150/s |
Luna Snow | |
Ability | Changes |
Fate of Both Worlds (Ultimate) | • Healing/damage switch interval increased: 0.1s → 0.5s |
Mantis | |
Ability | Changes |
Nature’s Favor (Passive) | • Movement speed boost reduced: 2.5m/s → 1.5m/s |
Rocket Raccoon | |
Ability | Changes |
Repair Mode | • Healing increased: 60/s → 70/s |
Finally, let’s look at how Team-up abilities are being affected in Marvel Rivals Season 1 Patch:
Hawkeye – Black Widow
Ability | Changes |
Hawkeye’s Season Bonus | • Reduced: 20% → 15% |
Hela – Thor – Loki
Ability | Changes |
Season Bonus | • Hela’s bonus reduced: 20% → 15% |
Luna Snow – Namor
Ability | Changes |
Frozen Spawn | • Base damage increased: 25 → 27 • Slow effect increased: 25% → 30% • Berserk state damage increased: 16 → 18 |
Rocket Raccoon – The Punisher – Winter Soldier
Ability | Changes |
Ammo Invention | • Cooldown reduced: 45s → 40s |
Scarlet Witch – Magneto
Ability | Changes |
Metallic Fusion | • Projectile damage increased: 55 → 60 • Spell field damage increased: 30 → 35 |
Thor – Storm – Captain America
Ability | Changes |
Charged Gale | • Cooldown reduced: 20s → 15s • Damage increased: 50 → 55 |
That’s everything changing in Version 20250110. Looking at these changes, it’s clear the development team is taking a careful approach to balancing. They’re making small adjustments rather than completely reworking characters, which makes sense since we’re all still figuring out different strategies and team combinations.