If you’re looking for a fun support character who can make a huge impact while staying relatively safe, Rocket Raccoon might be exactly what you’re searching for. After spending time with this little guy in Marvel Rivals, it’s clear that he’s one of the most effective support heroes in the current meta, especially for newer players.
What makes him particularly appealing is how his kit perfectly balances healing capabilities with mobility, letting you contribute to fights while staying out of harm’s way. Now without wasting any time let’s look at how to play and counter Rocket Raccoon in Marvel Rivals.
Rocket Racoon | |
Role | Strategist |
Health | 250 HP |
Movement Speed | 6 m/s |
Difficulty Rating | ★☆☆☆ (1/4) |
The key to mastering Rocket is understanding that you’re not meant to be on the frontlines. Your primary job is keeping your team alive and buffed while using your mobility to stay safe. Position yourself behind or above your teammates, constantly pelting them with healing orbs from your Repair Mode.
The beauty of Rocket’s healing system lies in those bouncing orbs. They’re incredibly forgiving – they bounce off walls multiple times and actually slow down when near injured allies. This means you don’t need pixel-perfect accuracy to be effective. Plus, when they’re not needed for healing, you can switch to your Bombard Mode minigun to contribute some damage, especially against enemies trying to break through the cover.
One of your most powerful tools is the Battle Rebirth Beacon (B.R.B.). Here’s a pro tip: place it at your spawn point at the start of each match. This gives your team immediate access to armor and mobility buffs. When you need to move it, just press E to recall it – this gives you a much shorter cooldown than waiting for it to expire.
Your vertical mobility is a huge advantage. The wall-crawling ability lets you reach unexpected positions, while your jetpack lets you control your descent. Combined with your Jetpack Dash, which gives you two charges with 6-second cooldowns each, you’ve got incredible escape potential. Just remember to always keep one dash charge ready for emergencies.
When teaming up with specific heroes, make strategic use of your synergy abilities. Riding on Groot’s shoulders with Old Friends gives you a 35% damage reduction, which can be crucial for surviving dive attempts. When supporting Punisher or Winter Soldier, position your Ammo Invention device where they can easily access it while maintaining their optimal firing positions.
Remember that your low health pool of 250 HP means positioning mistakes are severely punished. Always plan your escape route before taking an aggressive position, and communicate with your team when you’re being pressured. Your survival is crucial for your team’s success – don’t be afraid to temporarily retreat if it means staying alive to continue supporting your team.
The key to shutting down a Rocket Raccoon lies in exploiting his fundamental weaknesses. With just 250 HP, he’s incredibly fragile and relies entirely on maintaining a safe distance. While his mobility might seem impressive at first, it becomes predictable once you understand his limitations. He only has two jetpack dashes on a 6-second cooldown each, and his wall-climbing ability forces him to take relatively linear paths.
The best approach to counter Rocket is to track his dash usage. Once he burns both charges, he becomes significantly more vulnerable. His minigun also has clear weaknesses – he struggles to hit targets at range, especially if they’re moving erratically. When closing the gap on Rocket, move unpredictably and use cover to avoid his shots.
Another critical weakness is his Battle Rebirth Beacon. While it can revive teammates, the beacon itself can be destroyed. Whenever you see Rocket place his beacon, make it a priority target – this removes both his team’s revival safety net and their source of armor packs.
The most effective heroes for countering Rocket Racoon in Marvel Rivals are:
Remember that Rocket thrives when allowed to stay at medium range, bouncing healing orbs off walls while peppering enemies with his minigun. Force him into close-range encounters where his healing becomes less effective and his lack of burst damage becomes a serious liability. Once you get in his face, he has very few options for survival beyond hoping his team can peel for him.
Ability & Key | Description | Detailed Stats |
Bombard Mode (Left Click) | Fire energy projectiles that deal damage. Main weapon for contributing DPS when healing isn’t needed. | • Damage: 16 per round< • Fire Rate: 12.05 rounds/second • Ammo: 45 • Projectile Speed: 150 m/s • Damage Falloff: Starts at 10m, drops to 40% at 20m • Can Critical Hit: Yes • Type: Rapid-fire, delayed projectile |
Repair Mode (Right Click) | Shoot bouncing healing spheres that can ricochet off surfaces to reach allies. Spheres slow down near injured teammates for better healing coverage. | • Healing (Allies): 60/second • Healing (Self): 30/second • Ammo: 8 • Duration: 5s • Projectile Speed: 60 m/s • Range: 5m spherical radius • Max Bounces: 10 • Speed near injured allies: 4.5 m/s |
Cosmic Yarn Amplifier (C.Y.A.) (Q) | Deploy an amplifier that boosts ally damage. Can also serve as a tactical distraction for enemies. | • Damage Boost: 40% • Range: 20m radius • Duration: 12s • Structure Health: 800 • Energy Cost: 3700 |
Battle Rebirth Beacon (B.R.B.) (E) | Place a beacon that revives fallen allies and periodically spawns armor packs and rocket jet packs. Can be recalled for reduced cooldown. | • Duration: 300s • Base Cooldown: 45s • Item Generation: Every 3s • Armor Pack Bonus: +25 HP • Revive Range: 50m • Recall Cooldown: 5s minimum • Recall Effect: Cooldown reduced based on remaining beacon health |
Jetpack Dash (SHIFT) | Quickly dash in your crosshair’s direction. Essential for repositioning and escaping danger. | • Charges: 2 • Cooldown per Charge: 6s • Dash Distance: 10m • Direction: Follows crosshair |
Wild Crawl (SPACE Hold) | Run along walls to reach advantageous positions or escape enemies. | • Wall-Climbing Speed: 10m/s |
Flying Ace (SPACE Hold) | Control descent speed while in air for better positioning and survival. | • Descending Speed: 3.5m/s |
Old Friends (C) | Team up with Groot by riding on his shoulders for increased survivability. | • Range: 12m • Damage Reduction: 35% • Exit Method: Press SHIFT • Partner: Groot only |
Ammo Invention (Z) | Deploy a device that provides infinite ammo and increased fire rate to specific teammates. | • Range: 10m spherical radius • Duration: 12s • Cooldown: 45s • Team-Up Bonus: 5% Healing Boost • Compatible Partners: Punisher, Winter Soldier • Effects: Infinite Ammo + Faster Firing |
Remember, Rocket Raccoon might seem straightforward at first, but mastering his positioning and ability timing can make you an invaluable asset to any team. Focus on staying alive, keeping your teammates healthy, and using your mobility to create advantageous angles for both healing and damage.