Let’s talk about Hulk in Marvel Rivals. You’re probably wondering if he’s worth picking up, and the short answer is yes – he’s a decent pick right now. But here’s the thing: while smashing everything in sight might seem simple enough, there’s actually a lot more to playing Hulk effectively.
The most interesting part about Hulk is that you’re essentially playing three different characters in one – Bruce Banner, Hero Hulk, and Monster Hulk. Each form has its own strengths, and knowing when to use which one makes the difference between just being a big green target and actually controlling the game.
If you’re new to Marvel Rivals, Hulk can feel a bit tricky at first. You need to keep track of your forms and manage your transformations, but once you get the hang of it, you’ll see why he’s such a strong pick. The best part? Even if you mess up sometimes, Hulk’s high health pool gives you room to learn from your mistakes without instantly dying.
Hulk | |
Role | Vanguard |
Difficulty | High |
Movement Speed | Medium |
Base HP (Banner) | 200 |
Base HP (Hero Hulk) | 650 |
Base HP (Monster Hulk) | 1400 |
Shield Amount (Self) | 250 |
Shield Amount (Allies) | 100 |
Basic Attack Damage (Banner) | 60 per hit, 5 hits/sec |
Basic Attack Damage (Hero) | 40 per hit, 2 hits/sec |
Basic Attack Damage (Monster) | 70 per hit with knockup |
Here’s what you need to know about playing each form effectively:
When you spawn as Banner, don’t stick around – transform into Hero Hulk right away. Banner only has 200 HP, making him an easy target for pretty much anyone. You’ll want to stay in Hero Hulk form as much as possible.
Playing Hero Hulk is all about controlling space and protecting your team. Your Incredible Leap isn’t just for getting around – use it to catch those annoying flying heroes like Storm or Iron Man who think they’re safe up there. Just remember to save enough charge to escape if things get too hot.
The shield from Indestructible Guard can change the outcome of fights. Don’t waste it on small damage – save it for when your team really needs it, like during enemy ultimates or big pushes. It blocks 250 damage for you and 100 for nearby allies, which is huge in team fights.
Radioactive Lockdown is perfect for shutting down mobile heroes. When you see someone like Black Panther trying to dive your team, lock them down and let your team do the rest. Those two seconds of immobilization are more than enough time to focus them down.
When you transform into Monster Hulk, you get a massive health boost to 1400 HP and stronger abilities. The transformation makes you briefly invulnerable, so you can use it to survive tough situations. Your basic punches now knock enemies into the air, setting up easy combos for your team.
Save your World Breaker ability for important targets – grabbing and slamming a healer or main damage dealer can often win you the fight. The 200 total damage from five slams is no joke, especially if your team follows up on it.
Every hero has weaknesses, and Hulk is no exception. The main ones are:
The Banner form is extremely weak – if you can force Hulk out of his transformed state, he becomes very vulnerable. Also, once Hulk uses his main abilities, you can kite him around while they’re on cooldown.
Heroes that Counter Hulk:
Jeff The Land Shark | Black Widow | Thor | Magik |
Bruce Banner Abilities
Ability | Description | Stats |
Gamma Ray Gun (Primary) | Single-cast projectile with delayed impact | • Damage: 16 • Fire Rate: 5 rounds/sec • Projectile Speed: 80m/s • Ammo: 25 • Can Critical Hit |
Puny Banner (Ultimate) | Transform into Hero Hulk | • Energy Cost: 600 • Effect: Immobilized during transformation with Invincibility |
Gamma Grenade | Launch a grenade that damages and launches enemies | • Damage: 40 • Range: 3m sphere • Cooldown: 8s • Special: Restores 50 gamma energy when entering spell field |
Hero Hulk Abilities
Ability | Description | Stats |
Heavy Blow (Primary) | Melee punch attack | • Damage: 40 • Range: 4.5m • Attack Interval: 0.467s |
Hulk Smash! (Ultimate) | Transform into Monster Hulk | • Duration: 12s • Energy Cost: 3400 • Effect: Immobilized during transformation with Invincibility |
Indestructible Guard | Generate shields for self and allies | • Range: 5m sphere • Cooldown: 12s • Self Shield: 250 • Ally Shield: 100 • Duration: 2.5s • Special: Self shield damage = 100% gamma energy, Ally shield damage = 10% gamma energy |
Radioactive Lockdown | Immobilize enemies | • Projectile Speed: 100m/s • Damage: 5 • Cooldown: 15s • Duration: 2s • Effect: Heavy Blow/Gamma Burst removes status |
Incredible Leap | Charged jump that can knock down airborne enemies | • Min Charge: 0.7s (19m/s) • Max Charge: 2s (25m/s) • Special: Can cling to walls |
Gamma Burst | Piercing energy attack | • Damage: 70 • Projectile Speed: 80m/s • Cooldown: 8s |
Monster Hulk Abilities
Ability | Description | Stats |
Enhanced Heavy Blow (Primary) | Melee punch that launches enemies | • Damage: 70 • Range: 5m • Attack Interval: 0.52s |
World Breaker | Grab and repeatedly slam enemies | • Damage: 40 x 5 hits • Duration: 5s • Range: 5m • Effect: 30% Damage Reduction while slamming |
Radioactive Lockdown | Enhanced version with faster projectile | • Projectile Speed: 150m/s • Damage: 5 • Cooldown: 5s • Duration: 2s |
Enhanced Incredible Leap | Faster charged jump | • Min Charge: 0.7s (19.4m/s) • Max Charge: 1.5s (25m/s)<br>• Special: Can cling to walls |
Enhanced Gamma Burst | More powerful piercing attack | • Damage: 125 • Projectile Speed: 60m/s • Cooldown: 1s |
Passive and Team-Up Abilities
Ability | Description | Effect |
Gamma Boost | Passive team buff with Dr. Strange and Iron Man | • Hero/Monster Hulk gain 150 Max Health • Empowers Dr. Strange‘s Maelstrom of Madness • Enhances Iron Man’s Armor Overdrive |
Gamma Fastball | Team-up ability with Wolverine | • Max Distance: 20m • Cooldown: 3s (not thrown), 15s (thrown) • Hulk can lift and throw Wolverine |
Playing Hulk well comes down to managing your forms and knowing when to use your abilities. Keep track of your health, communicate with your team, and don’t be afraid to back off when needed. Focus on protecting your teammates and creating opportunities for them to deal damage. With some practice, you’ll be controlling games and climbing ranks in no time.