Jeff the Land Shark might look like a cute puppy-shark hybrid, but don’t let that fool you – he’s currently one of the strongest support heroes in Marvel Rivals. As a Strategist, Jeff excels at keeping teammates alive while being surprisingly hard to kill. His Ultimate ability can turn entire team fights around, making him a top pick for both new and experienced players.
Below is a complete breakdown of Jeff’s base statistics and ratings:
Jeff The Land Shark | |
Role | Strategist |
Base Health | 250 |
Difficulty Rating | ★ (One Star) |
As a Strategist, Jeff’s low health pool is balanced by his strong healing capabilities and escape potential. His one-star difficulty rating makes him perfect for players new to support heroes, while still offering enough depth for experienced players to master.
Playing Jeff effectively requires understanding his role as a team supporter while maximizing his survivability. Your main job is keeping teammates alive through healing while positioning yourself safely to avoid being targeted.
The key to mastering Jeff is smart use of his Hide and Seek ability. This skill lets you submerge underground with only your dorsal fin showing, giving you enhanced mobility and passive healing. Use this to quickly reach injured teammates or escape dangerous situations. You can even climb walls while submerged, opening up unique positioning options that other supports can’t access.
Focus on staying near your team’s Vanguards and Duelists, using Joyful Splash to keep their health topped off. This healing ability has no cooldown, just a reload mechanic, so you can constantly provide healing as long as you manage your “ammo” count well.
Healing Bubble is your emergency heal option. You can store up to six bubbles at once, and they provide both healing and a speed boost when collected. Place these strategically – either directly on low-health allies or in positions where teammates can grab them during fights. The bubbles also knock up nearby enemies, giving you a defensive tool when getting dove on.
For damage, Aqua Burst lets you contribute to fights from a safe distance. While your damage output isn’t huge, consistent water shots can help wear down enemies or finish off low-health targets.
Despite his strengths, Jeff has clear weaknesses that can be exploited. His low health pool makes him vulnerable when caught out of position, and while Hide and Seek provides good mobility, he can still take damage through his dorsal fin while submerged.
Strong counters to Jeff in Marvel Rivals include:
Spider-Man | Hawkeye | Iron Fist | Black Widow |
Ability | Description | Stats |
Joyful Splash | Unleash a healing splash that restores health to allies | • Casting: Rapid-fire, delayed projectile • Projectile Speed: 100m/s • Healing: 140/second • Fire Rate: 20 rounds/second • Ammo: 100 |
Aqua Burst | Launch a high-speed water sphere that bursts upon impact | • Casting: Single-cast projectile with delayed impact • Projectile Damage: 25 per round • Spell Field Damage: 40 per cast • Range: 3m spherical radius • Damage Falloff: Starts at 1m, reduces to 50% at 3m (projectile has no falloff) • Projectile Speed: 100m/s • Fire Rate: 1.75 rounds/second • Ammo: 12 • Critical Hit: No |
It’s Jeff! | Deep dive and resurface to swallow both enemies and allies | • Casting: Targeted • Range: 10m spherical radius • Enemy Damage: 25/second • Ally Healing: 225/second • Duration: 6 seconds • Energy Cost: 4000 • Special: Activates Hide and Seek effect for swallowed targets |
Hide and Seek | Dive underground with only dorsal fin exposed | • Casting: Instant Cast • Movement Boost: 60% • Healing: 35/second • Special: Gains Unstoppable, reduced hitbox, wall-climb ability |
Healing Bubble | Create healing bubbles that boost allies and displace enemies | • Casting: Summons • Healing: 85 • Healing Boost: 15% • Movement Boost: 60% • Buff Duration: 4 seconds • Bubble Duration: 180 seconds • Charges: 6 (6 second recharge each) • Special: Knocks back nearby enemies |
Oblivious Cuteness | Reduces critical hit damage taken | • Critical Hit Damage Reduction: 50% |
Frozen Spitball | Ice-infused version of Aqua Burst | • Casting: Single-cast projectile • Projectile Damage: 30 • Spell Field Damage: 40 • Range: 5m spherical radius • Slow Effect: 15% • Slow Duration: 3 seconds • Projectile Speed: 100m/s • Fire Rate: 1.75 rounds/second • Ammo: 12 • Critical Hit: No |
New Friends | Mount Groot’s shoulders for protection | • Casting: Targeted • Range: Up to 12m • Damage Reduction: 35% |
Jeff’s Ultimate ability deserves special attention. When used correctly, it can completely change the outcome of a match. The ability lets you swallow both allies and enemies, and you can choose when to spit each out. A popular strategy is to swallow multiple enemies and jump off the map with them – while this sacrifices Jeff, it guarantees eliminations on caught enemies who can’t escape in time.
For best results, pair Jeff with heroes like Groot (for the shoulder-riding damage reduction) or Luna Snow (for ice-enhanced attacks). These synergies make Jeff even harder to deal with while increasing his team’s overall effectiveness.
Remember, while Jeff might look harmless, he’s currently one of the strongest strategists in Marvel Rivals. His combination of reliable healing, good mobility, and game-changing Ultimate makes him a valuable addition to any team composition.