Iron Fist is one of those characters in Marvel Rivals who can seem overwhelming at first glance. His melee-focused kit and low health pool might make you hesitate to pick him up, but once you understand how his abilities work together, he becomes one of the most satisfying characters to play in Marvel Rivals.
Whether you’re just starting out with Iron Fist or looking to improve your gameplay, this guide will break down everything you need to know about making the most of K’un-Lun’s champion.
Note: This guide is based on the Marvel Rivals Version 20241210. We will update this article as soon as there is any stat or ability change.
Iron Fist (Lin Lie) is an aggressive melee fighter who excels at diving into combat and taking down priority targets. His mobility and burst damage potential make him perfect for players who enjoy a high-risk, high-reward playstyle.
Iron Fist | |
Role | Duelist |
Difficulty | ★★★★ (4/5) |
Base Health | 250 |
Movement Speed | 6m/s |
Iron Fist’s gameplay revolves around managing your resources and understanding when to dive into fights. Your basic combo with Jeet Kune Do deals decent damage, but the real power comes from timing Dragon’s Defense properly. When you activate this ability, your basic attacks transform into Yat Jee Chung Kuen, which hits much faster and harder.
Start each fight by looking for isolated targets. Your best openings come from finding enemy Strategists or other Duelists who have stepped away from their team. Use your Wall Runner to get to high ground, then initiate with K’un-Lun Kick. The kick deals extra damage to low-health targets, making it perfect for finishing off enemies trying to escape.
Positioning is crucial for survival. Your Wall Runner and Crane Leap give you excellent mobility – use these to confuse enemies and approach from unexpected angles. You can chain together three jumps while airborne, letting you stay off the ground and making you harder to hit. When fighting flying heroes like Iron Man or Storm, these aerial abilities help you close the gap and land your combos.
Dragon’s Defense isn’t just for damage – use it defensively when you’re taking heavy fire. The damage reduction helps you survive long enough to either finish your target or retreat to safety. If you need to back off, Harmony Recovery is your best friend. Duck behind cover and channel the heal, but be ready to cancel it if enemies push you. The bonus health from healing at full HP gives you extra survivability for your next engagement.
For team fights, coordinate with your Vanguards like Captain America. Let them initiate and draw attention, then use your mobility to strike the backline. Living Chi turns you into a serious threat – save it for when your team is pushing objectives or when you spot multiple low-health targets grouped together. The reduced cooldown on Dragon’s Defense during your ultimate lets you chain together multiple empowered attack sequences.
Watch your health carefully – at only 250 HP, you can’t afford to take unnecessary damage. The Chi Absorption passive gives you bonus health when you help take down enemies, so try to contribute to team fights even if you can’t secure the final blow. When paired with Luna Snow, stay near her when possible to make use of your Dragon’s Chill team-up ability, which creates a damaging field that can protect you both.
In objective modes, you excel at harassing the enemy backline and creating space for your team. Don’t feel pressured to constantly engage – sometimes just the threat of your presence forces enemies to play more cautiously, giving your team room to work. Focus on staying alive and picking your moments rather than diving in at every opportunity.
After facing many tough matches, I’ve identified several heroes who can give Iron Fist serious trouble. Here are the most effective counters I’ve encountered:
Ability | Description | Detailed Stats |
Jeet Kune Do | Primary attack combo that reduces Dragon’s Defense cooldown | – Damage: 32 (first 4 hits), 55 (final hit) – Attack Interval: 0.45s (first 4), 0.67s (final) – Maximum Range: 3m – Pull-in Distance: 6m – Cooldown Reduction: 1s per hit |
Yat Jee Chung Kuen | Empowered attack sequence after Dragon’s Defense | – Duration: 5s – Damage: 19 per hit – Attack Speed: 7 hits/second – Pull-in Distance: 11m – Dash Speed: 12 m/s – Dash Distance: 3m |
Living Chi (Q) | Ultimate ability that enhances speed, damage and abilities | – Duration: 12s – Damage Boost: 30% – Movement Boost: 20% – Ability Range Boost: 100% – Yat Jee Chung Kuen CD Reduction: 80% |
K’un-Lun Kick (Shift) | Forward dash attack with increased damage on low health targets | – Cooldown: 12s – Dash Speed: 40 m/s – Maximum Distance: 12m – Initial Damage: 30 – Low Health Damage: 35-70 (at 50% HP) |
Harmony Recovery (E) | Channel to recover health or gain bonus health | – Cooldown: 12s – Duration: 3s – Healing: 100 per second – Excess Health Conversion: 50 |
Crane Leap (Space) | Triple jump ability while airborne | – Cooldown: 1s per charge – Maximum Charges: 3 |
Dragon’s Defense | Defensive stance that blocks damage and empowers attacks | – Cooldown: 15s – Block Duration: 1s – Damage Reduction: 30% – Health/Damage Conversion: 1.5 – Max Health Conversion: 150 |
Wall Runner | Passive ability to run horizontally on walls | – Wall Speed: 9 m/s |
Chi Absorption | Passive health gain on takedowns/assists | – Bonus Health: 50 per takedown/assist |
Dragon’s Chill | Team-up ability with Luna Snow | – Creates damaging field – Slows enemies – Heals allies – Damage Boost: 15% |
Note: I will add a dedicated section for what team comps, characters, and game modes Captain America is good at. So please stay with me as I update this article.
Getting good with Iron Fist takes time and patience. You’ll probably have some rough matches at first as you learn to manage his short-range and low-health pool.
Focus on mastering one aspect of his kit at a time – start with basic combos, then work on mobility, and finally put it all together with smart ultimate usage. Don’t get discouraged if you struggle initially – even experienced players need practice to make the most of his high-risk, high-reward playstyle.