Looking to master Magik in Marvel Rivals? You’re in the right place. This guide will walk you through everything you need to know about playing this Magik in Marvel Rivals along with her abilities and how to counter her.
Magik is a Duelist character in Marvel Rivals, combining melee combat with magical abilities. While she can be challenging to learn at first, her ability to dive into fights, deal significant damage, and escape safely makes her worth the time investment.
Here’s what you need to know about Magik’s base stats:
Magik | |
Role | Duelist |
Health | 250 HP |
Movement Speed | 6m/s |
Difficulty | High |
Playing Magik effectively requires understanding several key aspects of her gameplay. Keep to the sides of the battlefield where you can spot vulnerable targets. Your Stepping Discs ability works best when you have clear sight lines to both your target and escape route. Stay near walls or cover when possible – they provide quick escape options when needed.
Choosing the right targets makes a huge difference when playing Magik. Your first priority should be enemy Strategists, especially Luna Snow and Adam Warlock. These support characters can completely turn the tide of a fight with their healing and utility abilities. You want to take them out quickly before they can get value for their team.
After the Strategists, look for isolated Ranged Duelists like Hawkeye or Punisher. These characters can be dangerous if left alone, but they’re vulnerable when caught up close. The key is catching them when they’re separated from their team – wait for them to reposition or rotate between points, then strike. Just make sure you have your escape planned before going in.
Weakened Vanguards become your next target, but only if you see them at about half health or lower. A full-health Vanguard like Hulk or Venom will take too long to bring down, leaving you vulnerable to their teammates. However, if you spot a Vanguard who’s already taken damage, your combo can usually finish them off before they can react.
Some targets you should avoid completely. Never engage with groups of enemies – Magik excels at 1v1 fights but struggles when multiple enemies can focus her down. Stay away from heroes with strong crowd control abilities unless you’ve seen them use their stuns recently. Characters like Winter Soldier and Dr. Strange can completely shut down your mobility if they catch you. Also, don’t try to solo full-health Vanguards – you’ll likely waste time and cooldowns while their team collapses on you.
Combat Combos:
Always keep one Stepping Disc charge for escape unless you’re absolutely certain about securing a kill. Use Magik Slash to poke enemies before engaging. Your Limbo’s Might passive heals you based on damage dealt – chain abilities together to maintain constant healing.
Time your Darkchild ultimate for team fights or when you have support nearby. The transformation makes you temporarily vulnerable, so activate it from a safe position.
Understanding Magik’s weaknesses helps both when playing as her and against her. Her main vulnerabilities come from her reliance on mobility and relatively low health pool. Crowd control abilities shut down her effectiveness completely, and she struggles against heroes who can keep her at range. Here is a list of stronger Magik Counters in Marvel Rivals:
Dr. Strange | Winter Soldier | Luna Snow | Hawkeye | Venom |
Ability | Description | Stats |
Soulsword | Basic attack that slashes forward with the Soulsword, dealing consistent melee damage. | – Damage: 65 per hit – Maximum range: 6.5m Attack interval: 0.83s per hit – Damage falloff: Starts at 4.5m – Minimum damage: 50% at 6.5m |
Darkchild | Transform into a powerful demon form that enhances all abilities for a duration. | – Duration: 12 seconds – Energy cost: 3700 – Enhances all abilities |
Stepping Discs | Create a portal to teleport forward, becoming invincible during the movement. Enables combo abilities afterward. | – Maximum distance: 10m – Movement speed: 12m/s – Charges: 2 – Cooldown: 6s per charge – Combo window: 3s – Grants invincibility while teleporting |
Umbral Incursion | Rush forward and perform an upward slash that launches enemies into the air. | – Damage: 85 – Maximum distance: 16m – Movement speed: 46m/s – Cooldown: 8s |
Eldritch Whirl | After using Stepping Discs, perform a spinning attack that hits all nearby enemies. | – Damage: 45 – Radius: 6m – Height: 5m – Requires Stepping Discs – Hits multiple enemies |
Magik Slash | Charge and release an energy projectile that travels in a straight line. | – Damage: 45-90 – Charge time: 2s maximum – Max damage at: 1.8s charge – Projectile speed: 80m/s – Cooldown: 6s |
Demon’s Rage | After using Stepping Discs, summon a demon from Limbo that repeatedly attacks nearby enemies. | – Damage: 20 per hit – Attack speed: 0.25s per hit – Range: 6.5m length, 3m width/height – Duration: 4s – Demon health: 100 |
Limbo’s Might | Passive ability that converts damage dealt into bonus health. | – Conversion rate: 30% of damage dealt – Maximum bonus health: 150 |
Disc Master | Team-up passive that works with Black Panther and Psylocke, allowing them to use Limbo portals. | – Damage boost: 15% – Allows allies to rewind position – Grants bonus health based on missing health |
Getting good with Magik takes time and patience. Start by practicing her basic combos in the training range before moving to real matches. Focus on learning when to engage and disengage – this makes the biggest difference in your survival rate. Remember that your goal isn’t to stay in fights for long periods – get in, deal damage, and get out. With practice, you’ll develop the instincts needed to make split-second decisions about when to commit to fights and when to back off.