Cloak and Dagger stand out as one of the strongest support picks in Marvel Rivals right now. You get two characters in one, which might sound complicated, but their abilities are simple enough to understand. What makes them special is how they combine healing with damage – Dagger keeps the team alive while Cloak creates opportunities to win fights.
If you’re just starting with them, you’ll quickly notice they’re pretty forgiving to play since their healing abilities automatically find their targets. The real skill comes from knowing when to switch between forms and using your abilities at the right time.
Cloak and Dagger function as a Strategist, meaning they focus on supporting the team. They come with 250 health points, which puts them on the lower end of durability – you definitely don’t want to be in the front lines taking hits.
Cloak and Dagger | |
Role | Strategist |
Base Health | 250 HP |
Movement Speed | Standard |
Difficulty | ⭐⭐⭐☆☆ |
You’ll spend most of your time playing as Dagger – think around 90% of the match. Her healing is your main job, and it’s pretty straightforward. Stand behind your team, keep an eye on everyone’s health bars, and use your primary attack to heal whoever needs it. The nice thing about her healing is that it automatically puts in on targets, so you don’t need perfect aim to help your team.
When playing as Dagger, your right-click healing bubble is super important. Don’t just throw it out whenever you can – save it for when you or your teammates are in real trouble. The bubble lasts six seconds and heals anyone inside it, making it perfect for surviving heavy damage or enemy ultimate.
The trick with Cloak is knowing when to switch to him. There are two main times you’ll want to do this: when you spot a low-health enemy you can finish off, or when you hear enemy ultimate abilities coming. Cloak’s shroud ability is a game-changer – it can make your whole team untargetable and essentially waste enemy ultimates if you time it right. Just remember to tell your team not to shoot while shrouded, or they’ll lose the protection.
Their ultimate ability really shines during team fights on objectives. Here’s a pro tip: when you use it, you can dash back and forth over the same area three times. This stacks the healing zones on top of each other, creating a spot that heals for a massive 660 health per second. It’s enough healing to keep your team alive through almost any amount of damage.
The key to beating Cloak and Dagger is catching them when they’re vulnerable. Specifically, you want to target them when they’re in Dagger form and their escape abilities are on cooldown. After they use their healing bubble or Cloak’s shroud, they’re much easier to take down. Their abilities have long cooldowns, so if they waste them, that’s your chance to strike.
Spider-Man | Hawkeye | Black Panther | Psylocke |
Cloak’s Abilities:
Ability Name | Description | Stats |
Darkforce Cloak | Continuous damage beam that targets nearest enemy to crosshair | – Damage: 75/second – Range: 20m – Ammo: Infinite – Type: Cylindrical Spell Field – Critical Hit: No |
Dark Teleportation | Makes allies untargetable and invisible with movement boost | – Duration: 2s – Range: 10m spherical radius – Cooldown: 12s – Type: Persistent Spell Field |
Terror Cape | Projects damaging barrier that blinds and increases damage taken | – Damage: 55 – Blind Duration: 1.5s – Blind Range: 10m visibility – Vulnerability: 20% – Vulnerability Duration: 3s – Width: 6m – Height: 4.5m – Speed: 20m/s – Max Distance: 25m – Cooldown: 12s |
Light’s Embrace | Switch to Dagger | – Type: Instant Cast – No Cooldown |
Eternal Bond | Three rapid dashes creating healing/damage paths | – Damage: 30/second – Healing: 220/second – Range: 4m radius, 15m length – Duration: 5s per dash – Energy Cost: 3400 |
Dagger’s Abilities:
Ability Name | Description | Stats |
Lightforce Dagger | Homing projectile that damages enemies and heals allies | – Damage: 15 per round – Direct Healing: 10 per hit – AoE Healing: 18 per hit – Range: 8m radius – Fire Rate: 2.27 hits/second – Ammo: 12 – Critical Hit: No |
Dagger Storm | Creates healing field at impact location | – Healing: 55/second – Duration: 6s – Range: 5m radius – Cooldown: 15s |
Veil of Lightforce | Projects healing barrier that boosts healing received | – Healing: 45 – Healing Boost: 15% – Duration: 4s – Width: 6m – Height: 4.5m – Speed: 20m/s – Max Distance: 25m – Cooldown: 12s |
Shadow’s Embrace | Switch to Cloak | – Type: Instant Cast – No Cooldown |
Eternal Bond | Three rapid dashes creating healing/damage paths | – Damage: 30/second – Healing: 220/second – Range: 4m radius, 15m length – Duration: 5s per dash – Energy Cost: 3400 |
Shared Passive Ability:
Ability Name | Description | Stats |
From Shadow to Light | Team-up ability with Moon Knight allowing him to become invisible | – Type: Passive – Team-up Bonus: 15% Healing Boost |
Getting good with Cloak and Dagger takes time, but it’s worth the effort. Focus on staying alive and keeping your team healthy as Dagger, and use Cloak’s abilities to turn fights in your favor.
The more you play them, the better you’ll get at reading situations and knowing when to switch forms. Start with the basics – healing and staying safe – and gradually work on more advanced techniques like ultimate stacking and timing your Cloak switches. Before you know it, you’ll be making game-changing plays that keep your team alive and winning fights.