Moon Knight stands out as a strong duelist in Marvel Rivals thanks to his unique bouncing projectiles and area control potential. His ability to deal sustained damage from safe positions while having solid mobility options makes him an excellent pick for players who enjoy tactical positioning over aggressive diving.
The catch? He’s not exactly a beginner-friendly character in Marvel Rivals. You’ll need to spend time learning proper positioning, mastering his projectile mechanics, and understanding when to use his mobility tools. His high skill ceiling comes from the need to constantly think about positioning while managing multiple abilities that can chain together.
Let’s break down everything about Moon Knight, from his core abilities to advanced tactics that’ll help you control the battlefield.
Moon Knight excels at dealing sustained damage from safe positions while having enough mobility to reposition when needed. He’s not your typical run-and-gun duelist – instead, he rewards thoughtful positioning and proper ability usage.
Moon Knight | |
Role | Duelist |
Difficulty | ⭐⭐⭐ (3/5) |
Base Health | 250 |
Playing Moon Knight effectively comes down to mastering three key aspects: positioning, ability combos, and target priority. Let’s break down each part to help you get the most out of this character.
High ground is essential for Moon Knight’s success. Your first priority in any match should be reaching elevated positions using your mobility tools. The Moonlight Hook works great for getting to these spots quickly – aim it at ledges or walls above you. Once you’re airborne, you can use Night Glider to fine-tune your position or reach spots that might seem out of range.
A useful trick with Moonlight Hook is to aim it at your feet when you need extra height. This launches you straight up, giving you more options for positioning or escaping dangerous situations.
The core of Moon Knight’s damage comes from his Crescent Darts and Moon Blade abilities. These projectiles might seem straightforward, but their bouncing mechanic is what makes them special. When enemies group up, each projectile can hit multiple targets, dramatically increasing your damage output.
Ancient Ankh is your most important ability. Place it in choke points or areas where enemies tend to group up. The pull effect forces enemies together, setting them up for your bouncing attacks. Don’t hold onto your Ankhs too long – good players will destroy them quickly, so you want to get value from them immediately.
Here’s a basic combo that works well: throw an Ankh into a group of enemies, immediately follow with Moon Blade, then spam Crescent Darts while they’re grouped. Even if they destroy the Ankh quickly, you’ll usually get good damage before it goes down.
While it’s tempting to shoot at whatever’s in front of you, Moon Knight works best when focusing on specific targets. Look for enemy supports and damage dealers who position themselves behind their team’s frontline. Your bouncing projectiles can reach these targets even when they think they’re safe.
Pay special attention to stationary targets like a Doctor Strange setting up shields or a Luna Snow trying to heal teammates. These players often stand still momentarily, making them perfect targets for your abilities.
Hand of Khonshu, your ultimate ability, needs careful timing. Don’t just use it whenever it’s available. Wait for moments when enemies are forced to group up, like during objective captures or in tight corridors. The damage zone is fairly small, so try to combo it with your Ankh’s pull effect or with teammate’s crowd control abilities.
Moon Knight can feel fragile if you’re caught out of position. Always keep at least one mobility ability ready for escape situations. If a diving character like Spider-Man or Black Panther comes for you, use Rising Leap into Night Glider to create distance, then look for a new position.
Moon Knight’s biggest challenge comes from mobile heroes who can close the distance quickly and pressure him in close range. Since his projectiles are relatively slow, he struggles against heroes who can dodge effectively while closing in.
Here are the heroes that counters Moon Knight in Marvel Rivals:
Spider-Man | Black Panther | Hela | Magneto | Psylocke |
Ability | Stats | Description |
Crescent Dart | – Projectile Speed: 120m/s – Fire Rate: 0.05s between shots, 0.57s between rounds – Damage: 25 per round – Falloff Range: 30m-50m (drops to 50%) – Max Bounce Distance: 7m – Max Bounces: 3 – Bounce Damage Falloff: -20% per bounce – Ammo: 30 – Can Critical Hit: Yes | Triple shot that fires projectiles in a straight line. Darts can bounce between enemies and Ankhs, with damage decreasing per bounce. |
Hand of Khonshu (Ultimate) | – Duration: 3s – Activation Delay: 1.5s – Radius: 4m spherical – Descending Range: 6m – Hits: 4 per second (10 total hits) – Damage: 75 per hit – Energy Cost: 2800 | Opens a portal that allows Khonshu to bombard enemies with talons. Creates a damaging field that deals continuous damage to enemies in the area. |
Night Glider | – Horizontal Speed: 8.7m/s – Descending Speed: 1.5m/s | While airborne, hold SHIFT to enter a gliding state with controlled descent. |
Ancient Ankh | – Projectile Speed: 60m/s – Pull-in Range: 5m spherical – Pull-in Damage: 20 – Bouncing Range: 7m spherical – Cooldown: 12s | Fires an Ankh projectile that creates a field upon impact. Pulls enemies toward its center and acts as a bounce point for Moon Knight’s projectiles. |
Moonlight Hook | – Hook Speed: 120m/s – Hook Length: 25m – Maximum Travel: 21.5m/s – Cooldown: 15s | Launches a grappling hook that pulls Moon Knight toward the target location when it connects. |
Rising Leap | – Cooldown: 6s | Performs a double jump while in the air, providing additional vertical mobility. |
Moon Blade | – Bounces between enemies and Ankhs | Launches a larger projectile that can bounce between enemies and Ankhs, dealing increased damage compared to primary fire. |
Triple Eclipse | – Range: 3m | Performs a three-hit melee combo with his truncheon. The third hit launches enemies slightly upward. |
Full Moon (Team-Up) | – Duration: 6s – Range: 4m spherical – Cooldown: 30s – Team-Up Partner: Cloak & Dagger | When paired with Cloak & Dagger, creates a Light & Dark Realm where Moon Knight becomes invisible. |
Moon Knight rewards players who take the time to learn his unique playstyle. Focus on finding those key high-ground positions, practice placing Ankhs in spots where they’ll get value, and work on timing your ability combinations. Don’t get discouraged if you struggle at first – it takes time to get comfortable with his projectile mechanics and positioning requirements.
Remember that your role isn’t to chase kills but to control important areas and support your team with consistent damage output. Keep practicing these fundamentals, and you’ll start seeing your impact on matches grow significantly.