Season 0 of Marvel Rivals has been running long enough to see which heroes consistently make a difference in matches. After grinding quite a lot of matches in Marvel Rivals, it’s clear that certain picks just work better than others right now.
This isn’t about personal preference or player skill – these heroes have kits that give them clear advantages in the current state of the game. Let’s look at exactly what makes each of these meta-heroes strong and, more importantly, how you can deal with them when they show up in your matches.
The Season 0 meta heavily favors heroes who can impact multiple aspects of the game. The strongest picks right now can contribute to team fights while also controlling objectives. Most of these heroes have abilities that work well both offensively and defensively, giving them flexibility in different situations. What sets them apart isn’t just raw power – it’s their ability to remain effective even when the enemy team tries to counter them. Here are the characters we feel are the strongest in the current meta in Marvel Rivals:
There are a few other characters we feel are quite strong in the current meta and they are:
Doctor Strange defines the current Vanguard meta through his exceptional ability to protect teammates while maintaining an offensive presence. His Shield of the Seraphim acts as a crucial defensive tool that can completely shut down enemy ultimates or protect key allies during pushes. The shield’s 800 HP might seem like a lot, but timing it right is crucial since focused fire can break it quickly.
What really sets Strange apart is his portal system. A well-placed Pentagram of Farallah can completely change how a fight plays out, letting your team attack from unexpected angles or escape bad situations. The Dark Energy system adds an interesting twist – you’ll need to manage it carefully since getting anti-healed at the wrong moment can be fatal.
Luna Snow dominates the strategist role through a combination of powerful burst healing and crowd control. Ice Art provides the consistent healing every team needs, while Absolute Zero gives you reliable stun control. The Smooth Skate passive means you’ll always be where you need to be, whether that’s reaching a teammate who needs healing or escaping from danger.
Her ultimate ability, Fate of Both Worlds, lets you adapt to any situation by choosing between massive healing or damage boost for your team. To counter Luna Snow effectively, you need coordinated dives and sustained pressure.
Psylocke excels as a high-impact Duelist who specializes in close-range assassinations and burst damage. Her gameplay revolves around flanking enemies, unleashing quick combos, and escaping safely. While her Psionic Crossbow can technically work at any range, she’s most effective when getting up close and personal with her targets.
What makes her particularly strong in the current meta is her ability to cycle cooldowns quickly. Every hit with her Primary Fire reduces the cooldown of her other abilities, letting her use key moves more frequently than other heroes. Her Wing Shurikens provide both damage and bonus health, giving her extra survivability during aggressive plays.
However, playing against Psylocke effectively means exploiting her weaknesses. Her poor range makes her vulnerable to long-range pressure, and while Psychic Stealth helps her engage or escape, she has no truly invulnerable escape options. Heroes with strong crowd control like Luna Snow can shut down her approaches, while coordinated teams can punish her when she commits to a dive.
Mantis stands out in the strategist role by combining healing versatility with meaningful damage output. Unlike pure healers, Mantis can seamlessly switch between providing support and pressuring enemies. Her healing combines both burst and over-time effects, while Spore Slumber provides reliable crowd control that can shut down key targets.
Natural Anger lets her contribute decent damage when needed, making her unpredictable in team fights. The Soul Resurgence ultimate feels especially powerful since you can keep using other abilities while it’s active.
Peni Parker excels at controlling space and shutting down enemy pushes. Her web-based abilities create defensive zones that both protect allies and punish enemies trying to push through. The Spider-Nest spawns drones that constantly harass enemies, while Cyber-Webs provide healing and speed boosts to allies.
The Arachno-Mines can be hidden within these webs, creating deadly traps for enemies pushing objectives. Her Spider-Sweeper ultimate enhances this control even further, letting her rapidly deploy multiple webs, mines, and drones while gaining extra durability.
Venom brings a fun approach to the tank role with his dive-focused playstyle and high survivability. His tendril attacks provide infinite ammo with critical damage potential, letting him constantly pressure enemy backlines. What makes him particularly strong is his ability to disrupt enemy teams without dying – you can jump into their backline, cause chaos, and usually escape safely thanks to his self-healing abilities.
The key to playing against Venom is coordinated crowd control and burst damage.
Hawkeye dominates through precise long-range pressure and area denial. His Piercing Arrow can one-shot most non-tank heroes when fully charged, forcing enemies to constantly respect his sightlines. The charge mechanic might seem limiting, but good positioning turns this into an advantage – enemies either avoid your zones entirely or risk taking massive damage.
Blast Arrow provides reliable area denial, while Hunter’s Sight lets you shut down mobile heroes trying to dive your team. Mobile heroes like Spider-Man can make Hawkeye’s life difficult by constantly disrupting his aim, while tanks like Doctor Strange can protect their team from his burst damage. Iron Fist is particularly effective against him since he can quickly close the distance and apply constant pressure.
Iron Fist excels at diving priority targets and applying constant pressure. His basic combo with Jeet Kune Do deals consistent damage, but the real power comes from timing Dragon’s Defense properly. When activated, your basic attacks transform into Yat Jee Chung Kuen, hitting much faster and harder.
Wall Runner and Crane Leap provide excellent mobility options for approaching from unexpected angles or escaping bad situations. You can chain together three jumps while airborne, making you incredibly hard to pin down. However, his relatively low health pool of 250 means you need to pick your engagements carefully.
Jeff brings unique tools to the fight with an ultimate that can swallow multiple enemies at once. His mobility is great, and his healing bubble provides solid sustained support to teammates. When flanking, he can surprise enemies with unexpected damage.
The real strength comes from his ability to create space through unconventional means. Heroes with strong crowd control like Luna Snow can shut down his aggressive plays, while Mantis’s sustained healing can negate his burst damage potential.
Here’s the thing about meta picks – they’re strong, but they’re not unbeatable. Every hero mentioned here has clear strengths that make them stand out, but they also have weaknesses you can exploit. The key is understanding how these characters work and adapting your playstyle accordingly. Whether you’re planning to play these heroes or fight against them, knowing their capabilities makes a huge difference in your matches.
Don’t feel pressured to master every meta-hero at once. Pick one that matches how you like to play and really learn their ins and outs. Meta shifts will happen as the game gets balanced, but the fundamental skills you develop – like positioning, timing, and reading your opponents – will stay useful no matter which heroes are considered strong.
Remember, at the end of the day, playing a hero well matters more than just picking what’s meta. These characters are strong picks right now, but they still need good game sense and mechanical skills to be effective.