Shi serves as a mid lane mage with consistent wave clear capabilities. Her second skill provides reliable poke damage on a manageable cooldown, making her effective in lane control. While she performs adequately in most team compositions, her effectiveness depends significantly on proper positioning and build adaptation.
Item | Cost | Stats | Passive/Active |
Savant’s Wrath | 2230 | +240 MA | Doom: +30% Magical Attack |
Scepter of Reverberation | 2100 | +240 MA, +7% Movement Speed | Echo: Triggers an explosion when landing a skill hit, dealing 120 (+40% MA) magical damage. |
Tome of Wisdom | 2810 | +400 MA, +10% CDR | Enlightenment: +0.8% damage per 100 MA (max 12%) |
Void Staff | 2110 | +240 MA, +500 Max Health | Devestation: Magical Pierce +45% |
Splendor | 1990 | +160 MA, +10% CDR | Moonguard: 1.5s immunity effect (90s CD) |
Boots of Tranquility | 710 | +60 Movement Speed | +100 Magic penetration |
Arcana Setup for Build 1:
Type | Quantity | Value |
Hunt | 10 | Movement Speed +1% Attack Speed +1% |
Mind’s Eye | 10 | Attack Speed +0.6% Magical Pierce +6.4 |
Nightmare | 10 | Magical Attack +4.2 Magical Pierce +2.4 |
Note: Compassion can be used as an alternative to Mind’s Eye.
When to use: This build path excels in matches where the enemy team composition lacks a heavy frontline presence. When facing teams with one tanky hero, the pure damage focus allows for significant burst potential in team fights. The build particularly shines during mid-game objective contests, where proper positioning behind a frontline can allow for maximum damage output.
However, the build requires exceptional positioning awareness, as even minor positioning errors can result in quick elimination due to the absence of defensive items. If you fall behind in the early game, transitioning to Build Path 3 provides a more forgiving alternative while maintaining reasonable damage output.
Item | Cost | Stats | Passive/Active |
Holy Grail | 1900 | +180 MA, +15% CDR, +500 HP | Mana Spring: Restores 1.5% max mana/s; 1% HP/s at full mana |
Frozen Breath | 2100 | +160 MA, +5% CDR, +600 HP | Deep Froze: 20% slow for 2s on skill hit, Frostbite: 120-400 bonus damage to slowed targets |
Mask of Agony | 2040 | +120 MA, +5% CDR, +800 Max Health | Torment: When a skill hits a target, deals magical damage equal to 3% of their current health 4 times over 3s. |
Tome of Wisdom | 2810 | +400 MA, +10% CDR | Enlightenment: +0.8% damage per 100 MA (max 12%) |
Void Staff | 2110 | +240 MA, +500 Max Health | Devestation: Magical Pierce +45% |
Boots of Arcane | 710 | +60 Movement Speed | +15% CDR |
Type | Quantity | Value |
Hunt | 10 | Movement Speed +1% Attack Speed +1% |
Mind’s Eye | 10 | Attack Speed +0.6% Magical Pierce +6.4 |
Nightmare | 10 | Magical Attack +4.2 Magical Pierce +2.4 |
When to use: The tank counter build proves most effective when facing team compositions featuring two or more tanks. This build particularly excels in extended teamfights where the combination of consistent damage output and sustain comes into effect. The increased survivability from Holy Grail and slow from Frozen Breath allows for more aggressive positioning compared to Build Path 1.
This build path becomes particularly valuable when your team lacks consistent crowd control abilities, as the slow effect from Frozen Breath helps control enemy movement in teamfights. It performs exceptionally well against common frontline heroes who typically stack magic resistance. The sustained damage output and penetration prove more valuable than burst damage when dealing with these tankier compositions.
Item | Cost | Stats | Passive/Active |
Holy Grail | 1900 | +180 MA, +15% CDR, +500 HP | Mana Spring: Restores 1.5% max mana/s; 1% HP/s at full mana |
Frozen Breath | 2100 | +160 MA, +5% CDR, +600 HP | Deep Froze: 20% slow for 2s on skill hit, Frostbite: 120-400 bonus damage to slowed targets |
Savant’s Wrath | 2230 | +240 MA | Doom: +30% Magical Attack |
Void Staff | 2110 | +240 MA, +500 Max Health | Devestation: Magical Pierce +45% |
Splendor | 1990 | +160 MA, +10% CDR | Moonguard: 1.5s immunity effect (90s CD) |
Boots of Tranquility | 710 | +60 Movement Speed | 100 Magic penetration |
Arcana Setup for Build 3:
Type | Quantity | Value |
Hunt | 10 | Movement Speed +1% Attack Speed +1% |
Mind’s Eye | 10 | Attack Speed +0.6% Magical Pierce +6.4 |
Nightmare | 10 | Magical Attack +4.2 Magical Pierce +2.4 |
Note: Compassion can be used as an alternative to Mind’s Eye.
When to use: The balanced build path provides adaptability across various match scenarios through its combination of damage output and survivability. The early completion of Holy Grail addresses mana sustainability issues while providing essential health points for surviving burst damage attempts. This build particularly excels in situations when playing from behind.
The build’s balance of offensive and defensive stats allows for more flexible positioning in teamfights, particularly valuable when facing teams with mixed damage threats.
The penetration from Void Staff and Boots of Tranquility ensures damage relevance against targets building moderate magic resistance, while the added health pool from multiple items provides sufficient durability to survive initial engagement attempts.
Also Read: Honor of Kings Mid Lane Tier List: All HoK Mages Ranked
Heino | Xiao Qiao | Angela | Shangguan |
Mid Lane Matchups:
Lane and Team Counters:
Wukong | Prince of Lanling | Lian Po | Dun | Nezha |
From the jungle position, heroes with strong burst damage potential such as Wukong and Prince of Lanling create significant pressure on Shi. Their ability to quickly close distance and execute their damage combo often forces defensive item purchases or summoner spell usage, potentially delaying core build progression.
Top lane threats manifest primarily through heroes with strong gap-closing abilities and crowd control. Nezha’s ability to lock down targets while maintaining consistent damage output makes him particularly threatening. Similarly, Lian Po and Dun present challenges through their combination of tankiness and ability to stick to targets, often forcing Shi to play far back in teamfights or risk quick elimination.
When considering team compositions, Shi performs well against poke-oriented teams where she can match their range while providing consistent damage output. However, compositions featuring multiple dive threats or two or more tanky frontliners create significant challenges. Such compositions often force Shi to delay damage items in favor of defensive options, reducing her overall impact. Success against these compositions heavily depends on proper positioning and team coordination to maintain protection while outputting damage.