If you’re looking to dominate the jungle in Honor of Kings, Xuance might be just the hero you need. Xuance is essentially HOK’s version of Enzo from Arena of Valor. While primarily designed for the jungle role, I kinda really enjoyed using him as an aggressive support when I’m just looking to have some fun (though I wouldn’t recommend this in ranked matches).
As someone who’s played Xuance extensively, I can tell you that he really shines at catching opponents off guard and punishing positioning mistakes. However, he’s not the easiest hero to master, so you’ll need to invest some time learning his mechanics and understanding his limitations.
Rapacious Bite | Boots of Dexterity | Axe of Torment | Master Sword | Bloodweeper | Siege Breaker |
This is the build path I find myself using in about 80% of my games. It’s particularly effective because Xuance’s kit is designed for aggressive play, and this build complements that perfectly. When I’m running this build, I focus on constant ganking on ADCs and Mages and putting pressure on side lanes. The burst damage you get from these items lets you quickly eliminate squishy targets before they can react.
I’ve found this build works best when the enemy team has a relatively balanced composition without too many tanks. The combination of Rapacious Bite, Axe of Torment, and Master Sword gives you the burst damage needed to delete carries, while Bloodweeper adds to your survival.
Giant’s Grip | Boots of Dexterity | Axe of Torment | Master Sword | Succubus Cloak | Blood Rage |
Through my experience, I’ve learned that sometimes you need to adapt your build for survival. This defensive path has saved me countless times when facing heroes like Donghuang or Liang, whose ultimate abilities can lock you down. I particularly remember a game against a skilled Liang player where this build gave me just enough survivability to make an impact in teamfights.
This build also proves its worth when facing tank-heavy compositions. If you’re up against something like a tank support, warrior top laner, and tanky jungler, this build helps you stay in extended fights while still maintaining decent damage output.
Name | Quantity |
Moon | 10 |
Eagle Eye | 10 |
Hunt | 7 |
Reaver | 3 |
This arcana setup has proven consistently reliable regardless of which build path you choose.
Donghuang | Liang | Dian Wei | Fuzi | Zhuangzi |
After playing Xuance, I’ve learned that timing is everything. One of the most challenging aspects I’ve encountered is late-game team fights. When everyone is fully built and moving as a group, you need to be extremely careful with your engages. This is why I always try to close out games early when playing Xuance.
Through my matches, I’ve particularly struggled against heroes like Donghuang and Liang. Their ability to lock you down can be devastating, especially if you mistime your engages. In the clash lane, Fuzi has consistently proven to be a tough matchup. His ultimate ability can completely shut down your mobility, which is crucial for Xuance’s survival.
Dian Wei can be a tricky opponent in the jungle due to his CC negation. I’ve lost several late game skirmishes against skilled Dian Wei players who timed their abilities perfectly. As for support matchups, Zhuangzi has given me the most trouble. Her ability to protect her team from CC makes it significantly harder to secure kills during ganks.
Look, Xuance isn’t some magical hero that’s going to win you every game. You’ll need to put in the time to learn when you can go in and when you should hold back. Start with the aggressive build in a few normal games to get a feel for his damage. Once you’re comfortable, try him in ranked matches. Pay attention to the enemy team composition – if you see a lot of CC or tanks, switch to the defensive build.
The most important thing is staying active in the early game. Get your jungle clear down, keep an eye on your lanes, and don’t be afraid to make plays. Your goal is to end games before everyone groups up for big teamfights. Remember, it’s okay to back off if a gank doesn’t look good – better to waste a few seconds than give away a kill.